Rope Dash — Privacy Policy
Last updated: 17 August 2026
Rope Dash is a browser game. It requires no registration, password, e-mail address or profile. This policy states what data the game processes, for what purpose, and how it can be deleted.
Data we process
1. Game progress
The game stores a progress card on our server: experience and level, skill points, best combo streak, cosmetic items owned and equipped, achievements, tutorial completion, weekly score, a display name and, for players logged in with CrazyGames, the CrazyGames account name. No other data is stored in it.
The card is identified by a random identifier generated in the browser and held in the browser's local storage. It is not linked to an identifiable person: we cannot determine who the player is, and different browsers on the same device receive different cards. For players who log in with CrazyGames, the card is linked to that platform account.
2. IP address
The IP address is processed for the duration of the connection only, for two purposes:
- abuse limits — the number of simultaneous connections and matches permitted from one address;
- connection security — the server accepts game connections only from the pages the game is published on.
The IP address is never written to our database. It is held in server memory while the connection is open and is discarded when it closes. If an abuse limit is triggered, the address is included in a technical alert to the developer for incident analysis; such alerts are delivered to a private developer channel.
3. Technical telemetry
The game sends technical events to our own server over the same connection used for gameplay. No third-party service is involved. This data is used to keep the game operational and to improve it.
- Page load — the build label of the files delivered to the browser and whether local storage is available to the game. Once per page load.
- Time to gameplay — the number of milliseconds between the page loading and the first game. Once per browser tab.
- Warning displayed — which of the three warnings was shown (progress not saved, poor connection, match lost), the screen it appeared on, how long the condition lasted and, for a failed save, the reason reported by our server.
These events contain no free text, no name, no IP address and no data relating to the player as a person. Warning events are counted against the progress card so that repeated occurrences for one player are not recorded as separate players; the time-to-gameplay value is not associated with the card.
4. What the game does not do
- No third-party analytics services, no tracking pixels, and no tracking across other sites or games.
- No cookies. Browser local storage is used only for the purposes stated above.
- Game data is not sold, rented or disclosed to third parties.
- The game is not directed at children under 13 and does not knowingly collect data from them.
Third party: CrazyGames
When the game is played on crazygames.com, the page loads one
external script — the CrazyGames HTML5 SDK from sdk.crazygames.com.
It is required for correct operation on the platform: it reports loading and
gameplay events and applies the platform's sound setting. There CrazyGames is the
platform operator and its own privacy policy applies in addition to this one:
crazygames.com/privacy.
When the game is played on our own site, that script is not loaded at all and the browser makes no request to CrazyGames servers. The script is included only in the build published on the platform, where the SDK is required; outside CrazyGames domains it disables itself in any case.
Retention
The progress card is retained for as long as the game is operated, because it constitutes the player's progress: if it is deleted, the level, items and weekly score are lost with it. The IP address is not retained beyond the connection, as stated above.
Deletion
- Browser side: open the game with
?resetappended to the address. This erases the progress held in the browser together with the identifier that points to the card; the card then becomes unreachable by anyone, including us. - The card itself: send a request to the contact below. As
we hold no personal data, the request must state the identifier — the value
of
swingrush2.cardin the browser's local storage. Without it the card cannot be identified.
Changes
If the game begins to collect anything beyond the above — for example if platform accounts or cloud saves are added — this page is updated before that version is released.
Contact
1@troiza.net
Rope Dash is made by an independent developer, Viktor Emelianov.